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Monster Monday - Radobaan

Rumbles shook the earth, causing rocks to clatter and bounce as the barbarian planted his feet and wrapped his hands tighter about the haft of his axe. His companions scattered, the ranger taking to higher ground as she nocked an arrow while the sorcerer and bard dove for cover. He alone remained firm, a manic look in his eyes and a toothy grin stretching across his coarse features. The eagerness coursing through him was awarded by the increasing frequency and violence of the rumbling before a wheel of bone erupted over the ridge. It spun and rolled towards him only for a carefully placed shot of the ranger to send the great beast tumbling and sprawling across the battlefield. The radobaan roared with a thunderous cry as bones scattered around its tarry form and its cerulean eyes fixed on the warriors.

Going to be a little quick with this one because I woke up late, but this is actually an old monster that I never posted and I'm bringing into the now. Core to the design of this particular radobaan is its Adhesive ability, which is inspired by its lore rather than the abilities that it presents in Monster Hunter it self. This is something that radobaans have and is actually how it gets all those bones to stick to it in the first place. Creatures need to make a moderate DC save to avoid getting stuck in it and it only triggers when it doesn't already have a protective coating. The effect is largely based on the mimic's ability of the same name, but I incorporated the Acrobatics to escape as well as the fact that creatures I dragged along with the radobaan if they get stuck to it. As mentioned, this tarry and sticky hide allows the radobaan to create its own Carapace, which sees its low Armor Class become high, gives it some physical resistance with a bludgeoning exception (since it's made of bone), and then temporary Hit Points to shore up its moderate pool of HP and determine how long these other effects last. Originally, this was designed as an exploration ability but I tuned down the health and made it more frequently applicable though since the world isn't usually covered in the field of bones that the radobaan roams, doing so causes it to use up nearby debris. While it has a Carapace, it gets a single ranged Strike thanks to Fling Shard, which uses a moderate attack bonus and low damage at considerable range, setting it apart from its other Strikes, which include the high damage jaw slam and the moderate tail.


Its Wheels Up ability, obviously reflective of its ability to roll over players draws heavily from the hooplamander, as do the follow-on abilities. The radobaan isn't quite as agile, so it takes two actions to get into this state, but has the more potent effect of leaving creatures clumsy 2 if they fail a moderate DC Reflex save. This is to line the radobaan up for Rollout Trample where those in its way have to make a high DC Reflex save. It also has effects for the bone shards it leaves behind as difficult terrain or if it is without the and instead has creatures stuck to it thanks to its Adhesive ability. The radobaan exits this state with Unfurl, again being two actions but with the benefit of letting it make a jaw slam Strike given the way it will slam down when it unrolls. Rounding out the radobaan's abilities is its classic Sleep Spores, which is an emanation that creatures have to make a high DC save against. This otherwise mimics the effects of the sleep spell.


Pathfinder 2e:

I didn't do too much to change the radobaan from its original Pathfinder First Edition design. It has the tarry flesh that is again based more on lore than its actual abilities, but I struggled to make its ability to roll up more pertinent here. It was harder to fit into PF1e while making it distinct. It does still have the ability to roll over creatures, but that just comes from its trample ability rather than a suite of effects. One thing that I would like to change is that I designed the 1e radobaan here requiring an hour to apply its bony carapace, and I think I prefer the quicker application that I settled on for PF Second Edition. It has its sleeping spores as a full-around action since the incapacitation trait doesn't exist in first edition. This makes it a bit of a simpler creature than its 2e version is, but that isn't entirely a bad thing.


Pathfinder 1e:

Radobaan D&D:

I had some real fun making this video - there's a bit in the first minute or so that took the single longest amount of time to work on for it that had me giggling while I was making it. Hope you check it out!


If you're interested in joining the discussion on what creatures/builds I'm working on or just discussing your own homebrew works, check out our Discord! If you want to get some teasers or help us get to our yet unlisted milestones for extra content, check out the Twitter.


Have a monstrous Monday!

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